An AR Puzzle Game
(M-Hackathon)


Team member: Liwen Wu, Qianwei Zhang
Time: 2023.12
Tools: Unity, Vuforia, C#, Figma, Rhino, Photoshop, Premiere Pro




This puzzle game uses marker based technique. 
Gameplay:  Event organizers will set a marker at a specific location, referred to as the 'site marker.' Participants have a “solving marker”, and they need to bring it to interact with the ‘site marker’. The ‘site marker’ contains pieces of a puzzle. The ‘solving marker’ comes with an initial puzzle piece, which automatically attracts other pieces near it. Participants can also swap puzzle pieces on the screen for more efficient solving by pressing the specific piece. Once all pieces at the site are attached to the 'solving marker,' the puzzle is complete.